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Friday Five: 5 Things That Need to Die in a Fire in Cataclysm

Thoughts on the New Guild Achievements and Other New Cataclysm Details

If you're looking to not learn anything at all about Cataclysm prior to its launch this is not the post for you. It only contains, however, reflections on information officially released by Blizzard during its recent fansite/blog day on campus.

As the clock struck Midnight on Saturday night, Wowhead and World of Raids came out with amazing treasure troves of new (and expanded upon) information about the upcoming Cataclysm expansion. All copy in sky blue below is from World of Raids.

What I'm Excited About

  • Guild talents are not going to be implemented.Instead, guilds will be automatically rewarded with perks.
  • Guild currency has been scrapped. Guild rewards will be unlocked by completing guild achievements. Rewards will be purchased with gold, and anyone in the guild can purchase the reward once it's unlocked.

These changes make me ecstatic. Why? because I was envisioning what a nightmare it was going to be for the Officer team to decide upon guild talents and awarding of guild currency across a large, diverse guild. Instead, the idea of rewarding folks for longevity in their guild will still be implemented, but without an accompanying administrative burden on the guild's leadership.

  • Path of the Titans has been scrapped and will not be implemented.
  • Instead Blizzard will focus on improving the glyph system, as they feel it didn't quite hit the intended goals in Wrath.

I know lots of folks are upset about this, but it started to sound like a sidegame grind that would be a must-do rather than an innovative and fun add-on. And it also seemed like it had the potential to be Blizz biting off more than they could chew from a class balancing perspective. I'm excited that Blizz *is* however going to take a look at the glyph system and add in medium glyphs as well as taking a look at some classes who have weak minor glyph selections. Please to be seeing green fire for warlocks and some fun minor glyphs for shadow priests. NOTE: lack of needing reagents for a spell does not equal fun!

  • Archaeology will now help to "dig into the lore of the game" -- essentially being used as a vehicle for storytelling.

I was a little bummed when I initially read this but eventually felt better after reading some blue replies Sunday on the topic. Because, of course, I thought this might mean they were doing away with the promised vanity pets and toys. And I had personally been truly looking forward to having this sort of mini exploration game, with shiny new pets, to tide me over during future lulls.

What I'm Excited About That Also Worries Me

Guild Reputation

  • This is a newly announced feature; players will gain reputation with their guild similar to how other reputations work in the game.
  • As you contribute to the guild by completing quests, killing bosses, winning rated BGs or completing guild achievements, you will gain reputation.
  • The best guild rewards will require having exalted reputation with your guild.
  • Guild reputation is on a per-character basis, so you'll have to gain rep for each character you have in the guild before you can buy rewards with it.

Guild Achievements

  • These will be integral to the reward and level systems. Completing one can unlock rewards as well as give the guild experience.
  • Guild achievements are earned and owned by the guild, so once it has it, it never goes away -- even if all members who participated leave the guild.
  • When viewing a guild achievement it will display the members who participated in earning that achievement.
  • To earn a guild achievement you must have 7 of 10 or 20 of 25 players in the raid be members of your guild.

For me guild reputation and guild achievements are both a can of worms. Why? For a few reason. First, I think it means we are going to see folks who were on their fence about their guild (especially with the uncertainty around what the raiding changes will mean to their guild) may jump ship sooner rather than later. The idea being no one wants to "waste" those precious first few weeks/months of guild achievements in a guild they're not sure about. And not wanting to be the new guy with no guild rep somewhere a few months in to the expansion.

My other concern is guild achievements will become the new item to war over in guild splits. Once they are implemented, I worry that in a case where a guild split seems imminent, you could end up in a situation akin to a messy divorce -- with one angry person with their finger on the hot button kicking out a bunch of players and keeping the guild achievements for themself, and thus starting a blood feud amongst players.

You may think that sounds like crazy talk, but if you've ever been in the midst of a large progressed raiding guild imploding, I can tell you it got nasty back in the day, and that's just when the MC BOEs in the guild's official bank alt's bags were all that was at stake. Personally, I love the spirit that is intended with it -- reward players for sticking with a guild, and make the decision to bounce from guild-to-guild a herder one to make, by meaning folks will lose out on the perks their existing guild has earned.

So this one will go on my wait and see list. I will remain hopeful, and can't wait until BETA is in full swing and we start to see folks poking around with the many new guild-related changes.

What piqued your interest the most in this mega preview?

P.S. And if you haven't taken a look at it yet, check out the new zone preview up on Youtube. Stormwind in particular looks amazing.