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Friday Five: Five Considerations for Cataclysm Raiding


Despite recurring lack of interest across servers in WotLK raiding, I'm starting to see folks in guild forums and elsewhere starting to get ants in their Cataclysm pants about making decisions now about raiding teams in Cataclysm. If you're tempted to start drafting up your raiding policies now, you may want to stop drop and roll, and think about these key considerations prior to making sweeping changes:

  1. Mains today are not going to be mains in Cata.
    Don't assume your raid team is going to pick itself up and go into the expansion as status quo. There are going to be a whole slew of main changes. If you started playing in Wrath, or didn't raid prior to Wrath, you haven't lived through watching people who adored their class have nerd rage meltdowns regarding changed class proficiencies and game mechanics, and cycle through their alts until they land on one that feels right. So you'll just have to trust me -- THIS WILL HAPPEN A LOT. Until you have your first 10 folks ready and willing to raid, you can't start parsing out the groups. Will you have too many tanks? Not enough healers? All druids? It's really way too early to know. Or to start fighting about who gets what person on their team.
  2. Your star raiders may not be your star levelers.
    The first folks to make it to 85 are not necessarily going to be your best raiders. Or even be people with interest in raiding. Yes, hardcore guilds often give short timelines for leveling a character to get their raiding going as quickly as possible. But in a casual raiding situation, you may have folks level several toons to 85 prior to deciding whom they want to raid with, or even being ready to give up that alt leveling time in exchange for raiding. I know at least 1 person who has said outright that he intends to spend months leveling his alts prior to being ready to step into a raid.
  3. Heroics will be your first step as a fresh 85, not raids.
    That's right-- it's not intended for a fresh 85 to immediately ding then head into the raid instance. When these expansions unfurl, there is an expectation that folks will farm their way through regular instances and heroics to gear up and get ready (and to learn how to play their class at level cap in a team.) I've heard a number of incredulous newer players complaining about how the heroics are being implemented in Cata as a "C*** block. Newsflash: you just got spoiled by the Wrath heroics on a whole being easy. BC heroics were REALLY DARN HARD at the turn of the expansion.
  4. Guild churn is not over.
    As guilds that focused on 25-mans pare down to 10s, and as folks who have a small core group of friends they play with realize that 10-man raids are a viable pursuit as a focus in Cataclysm, there will continue to be guild churn. You'll also have some of the players who haven't played in over a year who come back, swear they live for raiding, come to a couple then drop out. This is all perfectly normal. Take all such declarations with a grain of salt, and see how things look at the end of December when the dust settles.
  5. Ideal raid makeups are still an unknown.
    Blizzard is still making significant tweaks to the classes. Until they lock and load, and we can see true group synergy in raids, with proper glyphs and itemized gear, it's a crapshoot. We know what has worked in the past, but what's worked for ideal group composition has changed over time, through each expansion, and with some raid instances. See also why my BC druid main never finished ZA, yet my mage alt went through there countless numbers of times (see also: cc makes a Cataclysm comeback.)

This list spurred from having gone through all the prior expansion's raiding "ZOMG we need to change everything up nao" bubbles, plus a great chat AF had a few weeks back to set raiders' expectations. If your guild is starting to have these discussions, it may behoove you to get out in front of it and have a chat about guild expectations in regards to expansion raiding.

Safe travels and Happy Friday!