Are Hard Modes the New Line in the Sand Between Casual and Hardcore?

Once upon a time, in vanilla WoW, raiding was the line drawn between the casual and the hardcore player. It was a big deal to be in MC/BWL/AQ and ultimately Naxx.

But over the years, Blizzard actively made changes to make raiding be in the grasp of most -- if not all -- of the players who wanted to participate in end game content. PUGable raid instances replaced high-learning curve instances. And there was little left activity-wise to differentiate between the casual and the hardcore player.

But then there was the introduction of Ulduar and its hard modes. My casual guild has yet to actively go after them, despite at least a few being pretty readily attainable with a good crew. It would be lovely to see Algalon eventually, but I just don't have the expectation that enough of my casual guildies would be up for wiping for 3 hours to attain a hard mode kill.

So, does that make hard modes the new line in the sand between casual and hardcore? Are many casual guilds going after the hard modes? Or are they, after killing Yogg, swapping in alts or lesser-experienced players instead?

Loot Systems Pros and Cons

Let's face it - even if your primary motivator in raiding is hanging out with your friends and making progress through instances, it feels good to get that upgrade you've been needing. And on the flipside, seeing that upgrade you've needed for moths pass you by for the eighth time can be frustrating. If you are finding that you and your core raiders are having more of the latter feelings than the former, it may be time to re-evaluate what loot system would be the best fit for your raid team.   In roughly the order of complexity and officer intervention, the most prevalent options are: 
  •     /roll
  •     Suicide Kings (SK)
  •     DKP
  •     Loot Council

I have not included the pure wish list option despite it having been one of the most successful loot distribution systems I've participated in. My 40-man guild used it for BWL and AQ. We consistently had the same 40 people week-in and week-out. And after some officer abuse, locked down the ability to change one's wish list. The maintenance of the wish list Excel spreadsheet was onerous and time consuming. And bringing in new people as a guild is midway through progression in an instance could results in a lack of parity in loot distribution.

Full discussion after the jump.

Continue reading "Loot Systems Pros and Cons" »

It's not Vile Sorcery...It's the Badge Gear!

Since 3.2 dropped, I've noticed something afoot in my raids and 5-mans. And on WoW-Heroes for that matter. Our tanks are staying alive easier. Our healers yawn into their palms in heroic ToC. Suddenly our gear level is on par with being ready to step into 25-man ToC...but it's not vile sorcery -- it's the badge gear!

Don't get me wrong -- our guild has a number of skilled players who have been making serious efforts in raids all year long. But this past week was the first night that we ever cleared every boss up to Vezax in 3 hours and 15 minutes. We didn't all suddenly have more skill, or more experience. But we did have significant gear upgrades all around.

I personally upgraded my Naxx 10 OH in Ulduar, then used badges to upgrade my Naxx  25 chest to T8.5 and my T8 helm to 8.5. That may not sound like much upgrade-wise, but I can tell you my WoW Heroes suggested instances jumped to the highest available tier (as did a solid 30 of my guildies.) Previously, we had closer to 10 at that level, and I was not one of them.

Yes, I saw Gevlon's experiment with his raid of blue-clad (tho as he admitted class/buff optimized group). And they did great DPS. But I have also been raiding for well over 3 years now, through AQ in vanilla, to BT in BC, and now through Yogg Saron in Ulduar, and I can tell you for sure that a big dose of gear upgrades does make a visible impact on your raid. No, it can't take a mediocre group of layabouts and hand them success. But it can give you the extra bit of avoidance and dps and healing you need to push you into success.

As my raid leader Garkas said to me last week: "The line between success and failure can be a thin one." I'm glad Blizzard gave us all that extra edge -- and the lockout period extensions -- to help casual guilds like ours achieve our dreams.

Once I have time to catch my breath, I'll be posting a guide to upgrades to shoot for with your Conquest and Triumph badges.

Happy  Adventuring!

Another Coliseum Boss Bites the Dust


We took down Lord Jaraxxus tonight on our second attempt. And two-shotted the Northrend Beasts (we had a tank and a dps who had not seen the fight before who needed a warm-up round.) Very proud of the guildies!

So far, there haven't been any special shadow priesty twists to these fights. Not that I miss MCing bosses because I assure you I do not.

I did have a nub moment where the paralytic poison killed me b/c I misheard our RL and thought he was telling us *not* to run to the tank unless he called for us to do so. So yeah. Cough. No harm, no foul. And ty to the kind Druid for the BR.

Guild Recruitment: Applicant Fact-checking

In a prior life, I was my guild's applicant fact checker. My unique qualification for the job? My journalism background and deft use of the Interwebs, of course.

Many guilds don't think they need a formal application process at all -- they invite all interested parties. And if that works for your guild -- more power to ya! But if your guild has had even moderate success in raiding, for instance, you are likely to see a small handful of interested parties each week. At that level of interest, without some sort of weeding out process, your guild health can potentially suffer if you don't have a consistent way to measure and review your applications.

You've Received an Application -- Now What?

Your first stop is to chat with whomever in your guild the applicant has listed as a reference. Things you want to know:

  • How do they know the applicant? Does it match what the application said?
  • Have they grouped with the applicant? What was the applicant's attitude like when things did not go as planned? What was the applicant's knowledge of/skill at playing their class?
  • If they would potentially be raiding next to this person every week, would they invite him/her to join the guild?

If the applicant has never instanced or raided with the reference, if they are being considered for a raid spot, it is highly recommended you make an officers heroic date with the applicant. Good places to choose to get a sense of their play style and handling things gone wrong include Gundrak or Halls of Lightning.

Quantitative Measures

After you've gotten the subjective dirt, you can obtain quite a bit of information on the characters online to see if they have the level of playing experience you expect from your new recruits. NOTE: For all of the sites below be sure to check the "live data" box when available to ensure it pulls the most recent armory profile data for the chracter in question.

PUG Checker

This should be your first stop to see if their "Experienced with all raids" statement checks out. It does do a good job of showing you at-a-glance how many regular and heroic instances they've completed, plus their Northrend raiding experience. Note that this only includes WotLK instances however, so if their glory days were all in pre-WotLK instances, they won't show up here. Which is where the next obvious stop comes in.

WoW Armory

There is a lot to see and do here. Starting on the character tab, things to look for:

  • Is their Dual spec purchased but not filled out?
  • Do they have all their glyphs? 
  • Have they spent all their talent points? (you would be surprised how often folks are missing one or two)
  • What are their professions (if any) and what level are they?

Moving over to the reputation tab:

  • If they do not have any exalted factions, it is possible they are either a very old toon (pre-BC rep changes) or they are a very new toon
  • If neither Aldor or Scryer are past friendly, they probably started this character well into BC --or after WotLK started.
  • If they do have factions past revered, are they factions that provide their class' head enchant? Are they working on Hodir for their shoulder enchant?

On the Achievements tab:

  • Take a look at their most recent achievements; if they are more than 2 months old, consider if they are actively playing this character?
  • Check out the Dungeons and Raids subsection to see when they earned their first tokens.
  • If they listed raid experience that this page does not reflect, ask them for the name of the character on whom they were previously raiding and start over with this list.
Warcraft Realms

If an applicant has gotten through the above without raising any concerns, you're ready to check them out here, where you can find out:

  • When they rolled the character
  • Approximately how long it took them to level to 60, 70, and 80 (and how recently that was)
  • How many guilds they have recently been in

Why is any of the above important? It can show you if a character turned up at max level on your server which can mean a benign character transfer, or a purchased character. Ask the applicant about it. If a player has burned through 4 guilds in two months or less, it can also show you they are a flight risk. Find out from them why they left, and if you know an officer in the listed guilds, casually drop them a line to see if they have anything to add about the player. A guild bank ninja dodged is well worth this extra step.

BeIMBA or WoW Heroes

Your final destination for determining if an applicant's raid readiness jives with their perception. I personally prefer to start with a deep dive at BeIMBA which will show me:

  • How far off from hit cap the character may be
  • Gear lacking enchants or gems (or non optimal choices for each)
  • Where most of this character's gear upgrades would come from and where they would be expected to perform well
  • You can compare them to a guildie of their same class and role to see how they match up

Moving over to WoW Heroes you can see at-a-glance:

  • Where they've sourced their gear (i.e. is it raid gear or crafted or AH'd)
  • What the iLevel is of the pieces -- have they missed any obvious upgrades?
  • Do they have gear that is not optimal for their spec or armor class?

It should be noted that all of the above websites (other than Warcraft Realms) rely on the Armory to work. So if your server has had armory lag of a few weeks, you won't be seeing your applicant at their best. Likewise, if they are in their off-spec, or in PvP gear there may be some discrepancies there as well.

Once you have gone through this process, you should have a pretty good idea if your applicant was honest in their self-reporting, and realistic in their self-assessment. When combined with the feedback from their reference or your officer run, you should have more than enough information to make the decision to invite them to join your team or to respectfully decline their application.

What to Wear: A Shadow Priest's Guide to 25-man Ulduar

On the heels of my 10-man guide to shadow priest gear upgrades available in Ulduar, I bring you this heroic 25-man version. (it's going to be hard to retrain myself on that one.)

As previously noted, I'm not a math geek so I am not going to argue BiS (best in Slot) with the maths here. Rather, I am going to discuss your gearing up opportunities by boss, to help you prep your wish list. If you want to see BiS across all available 10-man and 25-man raids, including Ulduar hard mode boss drops, has an excellent list. With more math than you can shake a stick at.

Words of Caution: Much of the Ulduar loot lacks hit. So don't be quick to shard or sell your existing gear when you receive an upgrade. You may have to swap gear around for raids to ensure you stay hit capped.

Your boss-by-boss gear guide, after the jump.

Continue reading "What to Wear: A Shadow Priest's Guide to 25-man Ulduar" »

The Right Tools for the Job: Raiding Evaluations

How does your guild decide that they are ready to move on to a new instance? It seems as though many guilds do it by a popular demand or peer pressure route -- you know what I mean. By giving in when enough voices complain about being sick and tired for doing whatever your current raid instance is. We've all been there and done that.

Sometimes the voice of the guild is on target -- but other times you have folks "sick of" an instance you've cleared three times. And that makes it highly likely your guild actually isn't ready to move from a gear perspective. Rather than getting sucked into a round of my opinion is better than your opinion, there are some tools to help you objectively determine what your guild is ready to tackle -- and who should be your first picks for the new raid's slots.

Making the Assessment

Your first stop for assessing your guild's readiness to move on should be WoW Heroes. Many guilds use a personal WoW Heroes score as a guideline for being ready for a specific instance. But it can do more than that-- it can provide a snapshot of your entire guild's readiness. Here's an example from my guild:


From this overview, it should be pretty clear we are a casual guild with occasional raiding. We have a few folks who clearly have done some out of guild raiding. The bulk of the top 10 geared players can all use items from Malygos and 25-man Naxx and OS, but are able to start on 10-man Ulduar. Pretty good for a casual guild!

The next 10 players need to be signing up for Naxx 10 runs and getting their toes wet in some raids before thinking about heading off to Ulduar. It should be noted, however, that when you take a snapshot of the guild matters. If your bear tank is playing around in BOOMkin form their score is likely going to be lower. Also, you may notice some of your key players are missing when you do your first snapshot. This is easily fixed by going to the character tab and bringing up their character, choosing to pull live data from the armory. The next time you pull your guild results, you will see them there.

Individual Room for Improvements

After you've made the leap and decided to move on to new content, how do you handle the outliers who want to come but aren't quite ready from a gear perspective? Although some lazy raid leaders may just decide to drag those folks through the new content -- despite potentially burning out the players who are ready for it -- that is not your only option.

Individual raiders can start to assess their overall gear readiness by using Be IMBA. When looking up a character here, you get back a report that includes enchants that can be upgraded, missing gems (or ones that skip them socket bonus), and an overall gear score that shows where the character can pick up gear upgrades. If the character has a more common talent distribution it will also evaluate the spec. Here's  an example:


Things to look for when evaluating:

  • How close are they to their hit cap?
  • Is there a reason for missing their socket bonuses?
  • Are there any missing enchants? Any inappropriate or significantly downgraded enchants?

As you can see from my BeIMBA report, I've chosen to skip over two of my socket bonuses to maintain my META gem requirements in one case, and because I didn't care about the spirit bonus in the other. Every gear upgrade becomes the great shuffle of the gems...You can also see I haven't shelled out the additional 4 Abyss crystals for the best enchant possible for my robe because frankly, I spent too much cash on enchanting mats the week I got it. And I am missing 7 spell hit from cap, which I could address with food or an enchant if it were significant enough to do so. I am putting both on my to do list.

My one quibble with BeIMBA is it can have some issues with hybrid classes. The suggestion I should have mana restoration over super stats as an enchant is a good example of this. My shadow priest doesn't run out of mana, so that would be a wasted enchant even though it would raise my BeIMBA score.

After digesting the Be IMBA report, the next stop should be WoW Heroes. Choose a player of the same class/spec and see how the character stacks up. Ideally, you want to pick a player you know who is slightly more progressed or your guild's best in class player to see where you might have room to improve.


I picked a shadow priest I've run with a good amount as a point of comparison. He's in a more progressed guild but we have roughly equivalent gear, and substantially different stats. Where I've made sure to get close to the hit cap with gear and made up for it with spellpower gems, he's stacked crit gems. And as an enchanter he gets a leg up on the spellpower with two ring enchants. As we move through the WoW Heroes report we can see how this plays out.


In the end, he has a smidge more spellpower, and 3% more crit. His haste is 50% more than mine, while his MP5 while casting is about 1/3 less than mine. Two different approaches to the same spec. When the rubber hits the road, I've typically come out significantly ahead of him on the meters, even when less well geared. I chalk that up to his not being hit capped, which we have had lengthy discussions over. He weights haste and crit at the expense of hit, which makes his trash numbers look good and his boss numbers not as sexy. 

Reviewing his character sheet does give me the thought that I could be less stubborn and pick up that crit socket bonus on my pants by moving over a purple gem to my red socket and adding in a smooth autumn's glow to the yellow socket.

If you were a raid leader, looking at our two sheets, you would probably find us to be interchangeable, which I would agree with on the whole. The only way to get a more informed picture at this point would be to review WoW Web Stats/World of Logs / Wow Metre Online files from your most recent raids. Many other folks have gone into the finer points of dissecting each of those reports so I won't go into that here.

When reviewing your raid logs, you want to see that:

  • The spread between your top 3 damage dealers and your bottom damage dealers is not too significant. If your top DPS did 50% more damage overall than your bottom DPSers, there's a problem.
  • Likewise for your healers -- you want overall healing to be within a few % points of each other.
  • Look at the who healed whom charts -- does it stack up against the healing assignments, or did someone only heal the main tank/their best friends instead of the ranged DPS they were assigned to?
  • Is there a high DPSer with low damage overall? Were they ninja AFKing or splatted on the floor from pulling aggro (mister itchy trigger finger mage I am looking at you)

At this point, you should have a good idea of what raid instance makes the most sense for your guild, as well as who you want as part of your team. Take a hop on over to World of Matticus for some ideas on how to additionally apply some raid rules to ensure your next raiding adventure gets off on the right foot, with clearly defined expecations.

Happy Raiding!

Attack of the Absentee Raiders

Ah, Summertime! A time for sunny days and guild members who couldn't be bothered to sign up for anything in the last 3 months to come out of the woodwork clamoring for Ulduar slots.

It's especially vexing to raiders who toughed it out when the absentee raiders return. Does the guildie who didn't bother to show up for the last 2 raids she signed up for really think she deserves a spot in Ulduar over anyone else? Does the tank who ninja AFKs and leaves a raid full of people standing around twiddling their thumbs for 20 minutes really think he is the best choice for leading a progression raid?

You would be surprised out how out of touch some folks can be with reality.

Identifying the Bad Apples

An excellent example of this is a raider in my most recent 25-man Ulduar. We will call this person "Failpally", or Fail for short. Due to our regular healers having gone POOF!, we took Fail with us on a progression night despite having never run with her. Desperate times call for desperate measures. It quickly became clear that despite Fail having some pretty solid gear, she had clearly been carried through content. How could we tell? It was pretty easy:

  • Doesn't do their class job. We had two pallies in the raid. The primary pally kept up devotion aura and applied Kings to the raid. We did not have a second aura or pally buff until and unless the raid leader and other members asked Fail repeatedly in vent and in raid chat to have this addressed. If no one reminded Fail, we got nada.
  • Doesn't complete requested raid tasks. Even when Fail did toss out some buffs, she couldn't be bothered to buff the priests with wisdom. After one wipe, she had to be asked verbally by the raid leader twice to do so. In addition to being asked by the priests and other raid members to do so as her buff was all we were waiting for to pull.
  • Does not display common courtesy and respect to other players. Fail never ran back after a wipe. Not when told to do so directly, or when the entire raid was told to run back and get situated. When asked directly why she was not running back when everyone else was, she replied "Because then I can't get snacks."
  • Resistant to changing behavior in the face of constructive criticism. These were not isolated incidents. This rinsed and repeated throughout the raid. It's OK to not know what is expected of you once. But if you do not show any ability to learn, or even to carry out raid instructions, why would you expect to be kept in a group or ever invited back again?

Thanks in part to Fail pally, who additionally eeked out a mere 900HPS, the raid was scrapped that night after a few mostly unsuccessful  hours.

It is hard to know if Fail was an absentee raider, returned after long absence and not back into the groove, or if Fail was a guild princess used to being brought along and coasting through raids. Regardless, neither type is one you want in your raids.

Absentee players may show up for a couple nights of raids, and scoop up loot they want, but that loot is not going to be put to good use in your raids. These hit-and-run raiders inevitable tire of raiding at about the point you hit a progression block and are not seen or heard from again until the next new content is patched in.

Your loyal steady raiders, if they have been around the block a few times, may refuse to heal absentee players in the hopes that their repeated dying in a fire will hasten them back to their not logged in for 2 months status. Yes, it's passive aggressive, but they are fighting fire with fire. It's best, however, if things don't come to this.

How to Weed Out the Bad Apples Before They Ruin Your Raid

  • If you have the luxury of more players than raid spots, consider implementing an activity-based priority for raid spots. Those players who have X% raid attendance have priority for raid slots.
  • Use WoW Heroes or BeIMBA as a starting point. Be aware, however, how much of their gear was earned through raid sweat versus how much was bought from the AH/crafted by their more progressed buddies.
  • Consider implementing a raider designation of some sort. After a month of inactivity, move players out of this rank.
  • Be sure any DKP or Suicide Kings loot system involves decay from inactivity. You may not think this is necessary, but the first time you have a 6-month absentee raider scoop up your first tier chest their first (and only) night back after weeks of your hard work, then you will see why this is necessary.
  • When you need to PUG a tank or healer raid spot, be sure the person suggesting the PUG-ee has actually raided with the person before. Their gchat buddy may be a hoot, but that doesn't mean they know their class or play nice with others.

No-Raid Tuesdays

This morning, I reflected upon one of the things I am most grateful for in my raiding life: we don't raid on Tuesdays.

My 40- and 25-man raiding guilds all insisted on keeping up Tuesday night raids even in the face of serious patches. I have not especially fond memories of standing around in front of the Eye for 90 minutes watching folks DC, log off and on replacing mods only to go in and have everyone get stuck in the instance. Oh yeah, fun times...except not.

Do yourself a favor raid schedulers: just say no to Tuesday night raids! Yes, some weeks there isn't extended maintenance let alone a patch. But think of all the angst you will save yourself on the nights there *is* one or both of these server terrors unleashed.

Tonight/this afternoon, at least we have the The Sims 3 launch. Oh yeah, baby. I am definitely going to be trying to push the character customization tools to replicate my Forsaken priest.

World of Logs Explained

Not by me, but by Kadomi.

Looks like my Firefox seemed to block my ability to see some of its tabs etc., hence my being vexed when I would try to see more details. Now I have homework tonight of going to look at our most recent log through WoL and see if I can follow her well-documented point-and-clicks.

Personally, I still like good old fashioned WWS or WoW  Metre for giving an overview of how *all* the dps or healers did against each other and their classes. But World of Logs can be another tool in your arsenal of figuring out the good/bad/ugly of your most recent raiding attempts.

What to Wear: a Shadow Priest's Guide to 10-Man Ulduar

On the heels of having had, shall we say, "lively" discussions with Master Looters over whether two belts were "best for healers. healers get first priority" in Ulduar in the past two weeks (once in 25 the other in 10), I realized the best defense is an offense. These discussions go a lot more smoothly when you can point to unbiased third parties and say "um, no."

I'm not a math geek so I am not going to argue BiS (best in Slot) with the maths here. Rather, I am going to discuss your gearing up opportunities by boss, to help you prep your wish list. If you want to see BiS across all available 10-man and 25-man raids, including Ulduar hard mode boss drops, has an excellent list. With more math than you can shake a stick at.

Words of Caution: Much of the Ulduar loot lacks hit. So don't be quick to shard or sell your existing gear when you receive an upgrade. You may have to swap gear around for raids to ensure you stay hit capped.

The list, after the break.

Continue reading "What to Wear: a Shadow Priest's Guide to 10-Man Ulduar" »

Shadow Power FTW!

I have to admit to loving the fact that my 25man raiding team is one that newcomers join and say "Wow, that's a lot of Shadow Priests", rather than being the token SP. I know a lot of folks would prefer to be a unique snowflake in their raid, and yes, in theory, it will make drops harder to come by, but I like being part of a subteam in a raid. I blame my 40-man raid and its class-specific Team Speak channels for making me this way.

Thanks to Mind Sear, we make very short work of the trash. 10k crits on that if your procs and the pull allow. Having come from raiding on my Boomkin, who only had great AOE for 30 seconds every 3 min when she could use starfall plus typhoon, it's a world of difference.

So far, the only scary part has been learning the MCs for the Razuvius fight. MC just hasn't been something I've played with a lot. I got the hang of it, and looked up the macros for the next go round so that I can announce what I am doing without having to type/think about it, and so there will be no debates about whether or not I used my bone shield ("It's on CD, so that's pretty clear that I popped it regardless of what you see, k?")

Last week the 25man team couldn't get together the right group for finishing off Thaddius, so they called it. I know it was a tough call for them, but if my choices for the evening are to wipe on Thaddius for an hour with undergeared/inexperienced folks or have the raid called and get to bed early, the former would not be my choice. Signups for Saturday look good though, so I am hopeful we will kick as much butt as we did the week before.

When thngs have gotten me down in the past, alliance side, I used to sometimes think to myself that maybe I should stopraiding. But upon further reflection, it was always clear that raiding is what I always have loved doing, since I dinged 58 3 years ago and got hauled into MC due to our raid being short on healers. The key is realizing whom you want to raid with. Happy to have found such a great group of folks -- both in guild and in the scrub raid -- with which to do so.

MS Paint Screenshots Save the Day!

This past weekend, I had the pleasure of bringing my beloved shadow priest along to her first Naxx raid, as part of our guild's first foray. I have to say it was some of the most fun raiding in which I have anticipated. There is a lot to be said for folks who are able to kick back and have fun even when doing content they have never seen before. Gives me added appreciation for what I already knew to be a super group of folks.

Our first Heigan kill was perhaps my most epic battle*. It was our second go at him, and we lost a few peeps to lag on the first dance, but lost everyone except our two tanks, our paladin healer and myself to the disease after the dance. (next time: dedicated cleanser!) He was at 2/3 health or therabouts. And where other raid leaders with a less stout heart might have growled at us to "wipe up!", our fearless leader kept on, as did the other 3 of us.

We danced, danced, danced. 21 minutes into the fight, our raid leader said "Here's our victory lap!", as we went intodance mode with his health at 0%, DoTs ticking away. WHAM! 3 of us died. BAM! Shadow Word Pain killed him! Victorious, and at the 22 min mark, our last lady standing fell down and died as well.

It was not the most impressive kill shot, to be certain, but it sure was fun. And I am confident in my Safety Dance abilities in a way I never was before.

We also took down Loatheb that afternoon, but forgot to take a screenie in our excitement. Luckily, one of our raid members has a knack for the MS Paint, and thus I bring you our Loatheb fight (I'm the purpley shadow priest with the bob at the far right, grasping my wand for dear life...)

(MS Paint Screenie courtesy of Narcissus.)

* prior holder of that title was a heroic Sethekk Halls wherein my healy druid and a rogue took the boss from half health to dead, after having lost the rest of the team to their not running behind a pillar fast enough.

10 Things You Should Know About Raiding…That Your GM Shouldn’t Have to Tell You

1. Downing Sapphiron twice and Kel’Thuzad once does not equate to being ready for Malygos, it just means you have a key.

2. Only nubbies who did not raid before Wrath (or the last pre-Wrath patch) expect to come into a new raid and one-shot every boss.

3. The fact that there is an achievement listed for completing an activity in an instance means that it is possible, not that it is probable.

4. Only 10 people can attend a 10-man raid; if your guild has more than 10 80s, someone has to sit out. It’s called Mathematics. Don’t be that guy who throws a tantrum and gquits the first time you are asked to sit.

5. Lots of folks fall in love with their alts; that does not mean that as soon as they hit 80 they are your new main and can take your raid spot if they don’t fill the same role and have the same level of gear as your existing raid member.

6. Your raid members are not mind readers. If you change a strategy or positioning, the time to tell them is before the pull, not after the wipe.

7. Time is money, friend. If your raid starts at 7:00, with invites at 6:30, at 7:00 you should be inside, with repaired gear + consumables + reagents, on Vent/Team Speak, and ready for the first pull, not standing in Dalaran asking the warlock to summon you.

8. The best time and place for discussing your team’s loot rules is on your guild forums, prior to the start of a new instance. The best time and place to do this if you are looking for a raid kick is on Vent, mid-raid, after losing a roll.

9. You are not the sole cause for your raid’s success. It’s a team effort. Be humble and be appreciative of others’ contributions, or be prepared to be left out. Save the self-lauding for your blog.

10. Your guildies and teammates are playing in order to have fun. Period. It is not their job. They are not being paid by you or anyone else. They do not owe your alt runthroughs of instances. They do not owe you a raid spot. They do not owe you enchanting mats for your shiny new weapon. If they volunteer up any of these things, be grateful, and return the kindness however you can. It’s not just all about you.